Thursday, September 17, 2009

Pocket Gamer interviews Dave About In-app Purchases


Out of the top 25! Nooooo! Well, we knew this day would come! Let's hope we get a similar resurrection as Flick Fishing or Doodle Jump, but the app store is hard to predict!

So, I mentioned in the last post, we are working on new functionality for Pocket God and since Dave let the cat of the bag, I will tell you, we are still going to give updates for free, but start customization as an in-app purchase. Our idea is that we will create "custom packs" for certain PG elements. And each will cost 99 cents. That way, we aren't going to start charging for updates that fans expect for free, but we can continue to develop PG and it make sense for us fiscally. At least that's the theory. It all depends if people actually buy the customizations! The first element we are working on is the T-Rex..and I'm guessing when people see it, they will want it!

Hopefully fans who are used to getting all new content for free will see that we are trying to make PG development make sense for US, but not burn THEM. Pocket Gamer interviews dave about in-app transactions here:

>> Read Dave's Pocket Gamer interview here <<

The above idle suggestion was by Nick Harriot.

Tuesday, September 15, 2009

World of Apple reviews the current version of PG and

I think in a blog post a week or so ago, I said that the reviews for Pocket God are "pretty much in"...But I guess there's still a few sites that have decided to review us after 25 updates!

>> Click here for World of Apple Review <<

So, as we wait for "Dead Pygmy Walking" to be approved, Dave and I are working on the next update...Dave has made some further optimizations...I'm working on new spooky-type art... and additionally we're also working on new functionality that we hope to integrate into the next update. I think Dave will announce it in the next State of the Island (that is, if it makes it into the update) So this week is incredibly busy! I'll try to stay on the blog, but we're a little overwhelmed!

Oh, and if you go to twitter and search "@pocketgod" you can see the influx of pics for the contest! Keep 'em coming! And don't forget to wander outside your home to find a good place to take a pic! I'll post some examples later this week.

Monday, September 14, 2009

Interesting Side by Side Comparison!

An interesting comparison of the load times of Pocket God on the different gen iPhones and iPods by 039scooterboi....

left to right, the order is:
Iphone 2g, iphone 3g , ipod touch 2nd gen and iphone 3GS

Saturday, September 12, 2009

Friday, September 11, 2009

Appstruck Interviews Dave Castelnuovo (and he's a workaholic)


Dave talked to appstruck.com about Pocket God, its current status and what's coming up. In one question, Appstruck asks if we're ever going to introduce more sims-like aspects to Pocket God...
"We actually had ideas like these in our mind since the start, the main issue is play balancing. If you develop a sim or rpg you really need to spend time and make sure the way the game advances is challenging and fun without being too easy or too hard. Since we update Pocket God so quickly we never had a chance to do something like this and give it its proper due. Future Pocket God games may have these types of elements built in from the start. We literally have 10 different stand alone Pocket God game designs waiting for the right moment. Some are RPG or sim style while others are more “arcade-y” and action-based. Just like our updates, we will probably wait until the last minute and then just commit to the idea that best stands out when we are ready to move onto our next project."

He also gives me (Allan) some really nice kudos in kind of a gross way. Check out the article to see what I mean!

>>Read Appstruck's Interview with Dave here!<<

The art above is an idle suggestion by Natasha Raymond!

Wednesday, September 9, 2009

CONTEST CLOSED: Twitter Yer Picture With Pocket God On Yer IPod!



>> VIEW THE WINNERS HERE <<

>>>VIEW ALL THE ENTRIES HERE <<<


Got your eye on Apple's brand new iPod Touch? Why not get it for free! We've decided to celebrate the announcement of the cool new IPod Touch by holding a new contest and giving you the chance to win the latest and greatest in Apple technology. We want you to go take a picture of yourself playing Pocket God and post it "@pocketgod" on Twitter as a Twitpic. We encourage you to get creative, pick a unique location, be sure that Pocket God is visible on the iPod and have a sense of humor! Our top three will win the brand new iPod Touch!

The Rules:
  • Enter as many times as you like! No limits!
  • Twitter a creative photo of you playing pocket god on any idevice to "@PocketGod"
  • Your picture should show the Pocket God game on your iPod Touch or iPhone screen.
  • We strongly encourage you to take a picture that has YOU with your iPod. See the illustration above for the general idea.
  • Pictures should NOT be a photoshop collage, or heavily edited. Lighting correction and touchups are allowed.
  • You can enter from anywhere, we will ship an iPod to Timbuktu if you win and actually live there
  • If you dont have Twitter, sign up, get with the times. There is no excuse. And follow us while you're at it.
  • Deadline for submissions is Friday, September 25 at 12:00pm.
  • Pictures will be judged by Dave and Allan with assistance from Bolt Creative's PR agency. Their three favorite pictures will be chosen as the winners.
  • The winners will receive the brand new 64GB iPod Touch.
  • Winners will be alerted through direct message on Twitter. Winners must reply within 7 days or they will forfeit their prize and another winner will be selected.
  • All submissions and recommendations are the property of Bolt Creative and the user releases any rights.

By the way, people with iPhones may enter as well! So get tweeting! Good luck!

NOTE: There has been some questions about what the picture should have on it, and if photoshop editing is allowed. We strongly encourage you to have a pic of YOU, YOUR iPOD and Pocket God in the same shot. Fun locations will catch our attention. The illustration above should give the idea. As for photoshop editing, we will allow superficial editing, such as lighting correction or touchups, but not allowed will be photoshop collages or faked pictures. Sorry, guys, but not everyone can edit with photoshop and the idea is to showcase people with Pocket God on their iPod, and NOT graphic design skills.

MORE THOUGHTS: We appreciate the quick participation on Twitter, but please, no screen shots. I've edited the rules, but if you send screen shots, they won't qualify for the contest. This isn't a random drawing. We're going to look for something entertaining and interesting. Some thoughts...
  • Do you happen to live near a famous monument or something that represents your local culture? Take your picture playing Pocket God there!
  • Do you have a funny costume? Why not wear it in the picture?
  • Is there a place that you are often bored and need to kill time on Pocket God? Get your picture taken there!

These are off the top of my head. Remember, a brand new iPod Touch could be yours! Good luck!

Tuesday, September 8, 2009

Dave's State of the Island: Dead Pygmy Walking

Dave has posted his latest postmortem (appropriate word!) of the latest update on Touch Arcade. This episode goes back to a more standard non-minigame PG update....

" At this point our biggest challenge is trying to come up with fresh ideas that are just as impactful as our first 10. When you first pick up the game, sacrificing a Pygmy feels awesome, but once you become desensitized to Pygmy death, new sacrifice types don't feel as surprising as before. The way we have been dealing with this, has been to focus on things like mini games, cross-overs, random humor and so that when we come back to old fashioned sacrifices, it feels more impactful. This update feels a little more like our old fashioned sacrifices (although not a god power) and there is definitely a laugh out loud moment in the update."

He also discusses our latest thoughts about the future of the current version of Pocket God and how we're going to transition to future projects and expand and grow the brand that we've managed to build. Is it Pocket God 2...or is there something else unexpected in the works? hmmmmmmm. There hasn't been any hasty decisions, but one thing is certain..we are going to continue supporting and updating PG! We're just not how sure of how often. For now, we're still daisy-chaining the updates. Dave goes into more detail.

>> Read Dave's State of the Island on Touch Arcade <<

Dead Pygmy Walking has been submitted and is in review. Dave and I have decided the next update, which will also be set in the new area...and things are gonna get spookier! I'm starting the graphics tomorrow!

Monday, September 7, 2009

Happy Labor Day!


We really took labor day weekend literally and worked ALL weekend. I thought we might finish before the weekend but I was wrong wrong wrong. This is one of those updates that seemed to be a bottomless pit (update idea!) of details. Everyone probably is already aware, we're adding a new area. And like the underwater area has its theme of marine dangers, this will have its own theme as well? What theme is it? I will let Dave reveal all in his "state of the island" touch arcade post, but I'll give you a hint..or three. Its a subject that is very popular with games on the app store, we've received many requests for this, and think about what season we are heading into! Care to guess in the comments?

And for many of you, its BACK TO SCHOOL TOMORROW! Remember to rename your pygmies your new teacher's names. :)

The awesome drawing above was an Idle submitted by Terra Murphy.

Wednesday, September 2, 2009

Sharks with Frickin' Laserbeams has been approved!

There will be the usual lag between the approval letter and the app being updated on iTunes...but should be out tonight!

So, by now everyone knows that the object if this new update is to bring out the shark in the underwater area and start blasting pygmies with the shark laser. Trigger the tsunami, and in the underwater area you'll notice a chum bucket. Drag chum out to attract the shark. You can now use the accelerometer (tilt controls) to aim at the pygmies and start blasting! Keep blasting pygmies to keep the shark out, or feeding the shark chum will keep it from swimming off. You can even hand the chum to a pygmy and the shark will have an extra big meal!


Of course, Dave has fixed the 2.2 crash bug, so anyone who was forced to keep Bait Master can now participate in Episode 24's Buddy Challenges. See the article below for details!

We are still in the middle of the next update, which will entail a whole new area. Looks like we have to get it done and quick!

Tuesday, September 1, 2009

Totally Random but funny Pocket God videos

Now you have to bear with this one, but I found this video that I thought was a clever use of YouTube captions and Pocket God. Also, movinon20 (the creator of the video) seems to be a bit of a Xena fan!



Its kind of like the fan comics, but a bit more stream of consciousness! I like the idea lot though. What do you think? Could you do better ? :)

A second video is more of a suggestion for Pocket God. And pretty rad one at that. Emporore Penguin wishes (as many others have also) for some sort of sci-fi twist, with an alien invasion! Its getting hard to ignore. But check this out...

Monday, August 31, 2009

Fan Site of the Day - The Pygmy Den


Also known as Pocket Gods Blog, is a newer blog that has collected tons of great content. Run by MalcomJudd and Swig08, they share the obsession for all things Pocket God! They keep up on the Touch Arcade discussions, deliver information and rumors and basically use the blog to give their point of view on current and future updates, upcoming updates and updates they wish would happen...
"so the next update will contain frickin sharks with frickin laserbeams attached to their frickin heads? i thought they would add more functionality to the shark(cooking, toothless) except the part that they would put it underwater. maybe a Shark update PART 3? they finally made a Map Icon for the underwater area(yes!) and i like the control functions in aiming for the pygmies and i wonder how the shark will eat the pygmies. maybe the shark will bite them and split them into half. >: D"

Plus they stay current on the latest fan art and glitches. But also there are just tons of funny screen shots collected there. The Pygmy Den also loves to hold polls. The latest is "What is behind the rocks on Egg Island?" Why are they asking that question, you ask? Well, you'll just have to go to their blog and find out!

>> Click here to visit the Pygmy Den! <<


Thanks guys for the great work!

P.S. Sweet banner!

Thursday, August 27, 2009

Designer's Corner - Life Drawing


Allan here, and kicking off our new blog-post-series with something all budding-animators need to know about. Life drawing!

Really, the first thing I was interested in as a kid was drawing. As a 4 year old, I drew on paper bags, my bedroom wall, the inside of our family encyclopedias and other inappropriate places. Later, much like several of the PG fans, I would draw comics with my brother and sister to amuse ourselves. As persistent as this habit was throughout my childhood, I didn't really take it overly seriously until I went to film school and realized I was more interested in the animation program than the live action. Only one problem. I discovered that, in their eyes, I didn't draw too well. I wasn't horrible, and drew cartoons passably, but I couldn't draw anything realistic to save my life. Now I wasn't interested in drawing realistically, but it seemed to be required in order to be accepted into the animation department. Before I got in, the head of the department told me to step up my drawing habit, take some classes, and of utmost importance, attend LIFE DRAWING workshops.

Life drawing is basically drawing PEOPLE (although it also pertains to drawing animals and even plants). Various classes and workshops get models to pose, and you draw them. This was a new concept to me, but found a flyer for a workshop in the school. I went to my first session, and to my surprise, the woman we were supposed to draw TOOK OFF HER CLOTHES. I was 19 or 20 and this was a brand new experience. I hadn't realized the art world was so WEIRD! Once I got past this, the next surprise was that in this class, we were doing something called "gesture" drawing, and only allowed very short amounts of time to draw each pose. I very was slow at first...so before I even got something down, the model changed position! Some lasted 30 seconds, some 1 minute, some 5 minutes and we were only required to capture the "gesture" of the pose. And then the model would change pose and we were supposed to abandon the drawing and move on! The standard tools were a block of charcoal and a large cheap brown pad of paper. The objective was to loosen up, squiggle the basic idea of the pose in order to get the feel of the human body, but not labor over details. These drawings were also supposed to contain a "line of action". This line is an imaginary arc that represents the natural curve of the human body and should be identified with every gesture. I watched other people scrawl things that barely looked like people but seemed to have the flow of the body position because it captured the "line of action". Some people were just amazing and would create these beautiful charcoal marks, while I seemed to make overly dark scribbles. But the class taught me a lot about loosening up. The looser you are drawing the gesture and finding the line of action, the more interesting and fluid your drawings get.

Line of action examples:


Other life-drawing classes and workshops would give more time to draw...to fill in the details. But the lesson of the quick gesture drawing teaches you to lay down the flow of the body before attempting to render details like facial features or fingers.

It turned out to be my favorite type of art class to take. I never got spectacular at it but I became a lot more familiar with the human form-- how arms and legs attach to the body, what size hands should be in comparison to the head, where bones and muscles protrude, etc. For a while I became obsessed with figuring out these types of details.

So how does that translate to drawing Pygmies? Well, of course cartoon characters have their own reality and most of these details don't seem to be present in them, however if you know what you are looking for, this knowledge is in use there...mostly in the poses of the animation. A lot of video game animations look robotic or puppet-like to me. The arms and legs move independently of the body without taking into consideration it is supposed to be alive and organic. When I animate the pygmies, I use the lessons I learned in the posing of the characters. And most of all, I give them a "line of action" so the poses are more alive.


So, when anyone says they want to become a game artist, animator or illustrator, besides telling them to get a sketchbook and draw constantly, I tell them to look into life drawing classes. They're a great place to start , even if you're just curious, and really just a lot of fun. I've also found life drawing books helpful as reference. When I was at home sketching, I would refer to books to learn more about anatomy and technique.

Here's a list of some of the books I found very useful...

Dynamic Anatomy (Practical Art Books)

Drawing the Human Head (Practical Art Books)

Drawing Dynamic Hands (Practical Art Books)
Anything from Burne Hogarth pretty much kicks butt. The drawings are amazing and really help you understand the shape of things like the head, hands, feet, etc. Now, for some great drawings and instruction about being looser and more dynamic, here's one I found more recently...

Force: Dynamic Life Drawing for Animators, Second Edition
Eventually, we're going to put our recommendations into our own amazon store, and anything you buy from it, we'll get a 4% commission (no extra cost to you of course!) So if you want anything we recommend and decide to buy it, why not support Pocket God in the process?

Designer and Developer's Corner!



Hey guys, we're going to dabble in a new feature for the blog. The blog has been a great success but as of late, has been a little repetitive. Since Pocket God has been out for almost 8 months, the reviews are pretty much in. And there are only so many times we can say "the update is coming!". Until we have our next project confirmed (we've been going back and forth on what it will be), there isn't as much to say lately.

Dave and I regularly receive emails from people asking us advice to do what we are doing. What tools do we use? What kind of education should one get? What other advice do we have? Dave had the brainstorm that we could supplement the blog with this kind of information. So that's what we're going to do. Periodically, you'll see Designer or Developer's corner (corny title, maybe will be changed) that will share advice, information, inspiration and point people in the direction to learn more.

For Dave, the subjects might include programming, development and game design or even favorite movies. For me, I might talk about design tools, animation concepts, or favorite pizza topping. Kidding about the pizza topping but I'm leaving it open. It might just be about random things that inspire or influence us. We'll see!

We'll post them periodically, so this is my warning!

Coming soon: Designer's Corner - Life Drawing and Pygmies!

P.S. the drawing above was found on deviant art by JPEDV

Wednesday, August 26, 2009

Fan Site of the Day...Pocket God Forums Revisited!


Okay, the link is over to the side, but since I started the Pocket God Fan listing, I thought I'd revisit one of the awesomest (word?) places created by fans FOR fans of Pocket God. It is administered by Arikags, Saintsalive Gscal, SuperPygmy and Superskateman, and moderated by Jamesbond007, Metalbear, Masgroomes97, The_Dude and Pocket God. There is just a TON of content and conversation going on there. They have polls, a news section, general chat, update discussion, fan art and of COURSE the idea discussions!

Being an artist, this is also a great place to catch up on comics by Saintsalive, Kyle, King of the Penguins, Tigermouse, Jamesbond007 and art by Mathieu914, Yffum, The_Dude, Superskateman, SupperTeddy, 5Jusername and others.



There is a lot of work and energy put into this forum...and I'm very impressed by the skill it took to create it!

One of my favorite parts of the forums is the tiny icons created for the UI. Here's a small sampling...


They also have an unofficial Pocket God store there, which is pretty cool! So, if you haven't visited the forums, be sure to check them out!

>> Click here to go to the Pocket God Forums <<

P.S. I've noticed in comments that people are speculating that Pocket God is winding down because we are starting to think about spinoffs. But we haven't made any such decision! We're going to keep updating for a while and have no immediate plans to stop. In fact, Dave and I have been inspired by forum conversations to expand on the Pocket God story and have a lot of fun plans around that!

Tuesday, August 25, 2009

Dave's State of the Island! Sharks with Frickin' Laser Beams


Last week kinda sucked. We were all pysched to put out "Caught with Your Pants Down" and then we were pretty much CAUGHT WITH OUR PANTS DOWN. We test our game in what is called "debug" mode....but then somehow didn't get the "Release" build tested on a 2.2 device, and BOOM, CRASH, POW.

Apple was really nice to let us quickly swap back in "Bait Master" to avoid new users downloading a crashing app. As a result, the usual bump in sales we got, of course, didn't happen. But at least people weren't paying their buck for an app that wouldn't stay open. Sorry to make everyone wait.

So on Touch Arcade, Dave reveals the details of the current episode "Sharks, with Frickin' Laserbeams Attached To Their Heads". There are several misquotes of the line out there (sharks with fricken lasers attached to their heads, sharks with lasers attached to their fricken heads"), but I've checked, this title is right. Now, I'm going to give a little background. A few weeks ago, I came across a forum posting somewhere that said they would like Pocket God a lot better if they'd just attach frickin' laserbeams to the shark heads. I showed it to Dave and we both laughed and thought, WE MUST DO IT. Its from Austin Powers and totally awesome. It's a strange cross-pollination, but we thought, what the hell? So there's a new function in the underwater ruins. Dave elaborates:
"When you pick chum out of the bucket, the shark swims with full laser headgear and tries to eat the chum. You can hand the chum to a pygmy at which point they look around with a Panicked look on their face until the shark eats them along with the chum. Also, while the shark is on screen, you have a laser aimer that is controlled by the accelerometer, kind of like Doom Resurrection."
But are they illtempered? It's a start!

>> Read Dave's Touch Arcade Post here.<<

Saturday, August 22, 2009

Fansite of the day: Pocket God Glitchspot!


Now, Pocket God is a deceptively complicated game to program. One criticism we read is that Pocket God is "simple". Every time I read that, I laugh out loud!

Most games give the characters a very limited set of actions and interaction. And the collision of characters on the screen is usually generic. Think about your average Mario game, he either dies or gets knocked backward, or falls off screen no matter what he encounters!

In PG, he characters react to gravity, weather, the animals, god's (i.e. your) interference. Dave has built an engine where we have many possibilities on the screen and I have to create the animations around them. and there are hundreds and hundreds of animations at this point.The more we add, the more possibilities. With every episode, our brains get closer and closer to exploding....whoops another update idea.

As hard as we try to imagine all the possibilities and test it, the PG players out there kick our butts in that arena and uncover all sorts of weird and funny glitches! I'd be upset except it seems to have become part of the fun. What weird stuff can you put the game through to break it and how funny is the result?

A new site is devoted to the glitches, Pocket God Glitchspot, is maintained by Alex F. and Skipper587. With every update, they comb it for new and weirder glitches and tell you how to reproduce them. They keep monitor with other glitch seekers (like the Pocket God Glitch Guide) to stay abreast of any new info....


"So I found some more glitches, so here they are. Ok, so to trigger this first one, right as the T-Rex bites down, tap him, and the pygmy will "fall through the floor." He goes off the bottom of the screen without drowning. See him at the bottom?"

Whoops! Put it on the list, Dave!

>> Check out Pocket God Glitchspot Here! <<

Great job on pointing out how we're NOT doing our job, guys! Keep up the good work!



P.S. I see in the flurry of the latest crisis, the title for the next episode was leaked! The reason we withheld it, is that its just a little TOO descriptive of the next functionality. I won't say it here, but for those of you who found it, and think its really weird....go on youtube and search it!

Thursday, August 20, 2009

Update Reverted

Within the next few hours, the update on the store will be reverted. If you want to get Pocket God back, do the repurchase trick to get Ep 23 back. You won't be charged. Ep 24 and Ep 25 will be submitted in the next couple days.

If you have Ep 24 and Challenges are working, don't revert or you will lose the ability to challenge! Thanks, guys.

NEW NOTE: Hey guys. I accidentally deleted all the most recent comments again. Blogspot has one stupid glitch that you have to be careful of. I read that someone with 3.0 and the game working was confused if they have to revert. NO. If you have 3.0 and all is working, do NOT do the revert update.

NEWER NOTE: Looks like people missed the note in the app store and this blog and updated anyway. Sorry. we are resubmitting 24 and 25 ASAP. Dave found a link (a little too late) about the issue we ran into when adding 3.0 features to a 2.2 compatible release. Wish we had seen this earlier, but want to spread the word to other developers....CLICK HERE TO READ.

Disaster Strikes!

Those of you who haven't updated, if you dont have a 3.0 phone/pod, DON'T!

Dave has figured out what is crashing the game. In this build, we've added 3.0 functionality BUT should be able to run on 2.2 ipods and phones. However, it looks like there was an unexpected bug in the system. When we create debug builds (what we use to test), everything works fine. But something happens in the "Release" build (what we send to Apple) that suddenly made it incompatible on 2.2.

The upshot is that the game SHOULD be working on 3.0 ipod/phones and will probably crash a 2.2 ipod/iphone. Ouch! Besides convincing everyone to upgrade to 3.0, our only solution here is to get another version up on the app store pronto. We have two options, leave it for a few days while Dave resolves the bug and then submit and try to convince Apple to fast track it. This would put is in a rush, and risk making a new mistake. OR see if Apple will revert the store version to Bait Master so people aren't purchasing a crashing app.

We're talking to Apple to figure out the best solution.

I've seen a few complaints from people with 3.0, and will check that out as well.

Really sorry guys! We're really bummed this happened. Thanks for your support.

UPDATE: We are going with option 2, reverting to Bait Master. Apple will put it back up on the store within 24 hours. We will then combine Ep 24 and Ep 25 in the next update!