Okay, so we actually decided to move from the top secret project back to Pocket God "Proper" for a bit. A few things happened in the background that caused us to put a rush on the next PG project. However, things shifted AGAIN, and are focusing on the next update.
Dave has spilled the beans on Touch Arcade as to what has been hanging up PG. There are two parts to the update. One is a minigame called the Pain Drain. This is a new addition to the underwater area and its pretty fun. This part was created easily. The next was a little more complicated. We're creating a "story" mode where you turn on a "story" and a sequence plays of the pygmies talking (with word balloons) with various types of animations included (pygmy expressions, weather changes, island changes). We will create funny little stories that might serve a purpose, such as setting up an update or hinting at functions, or just be a story about the pygmies. As an addendum to this, we are making an editor you can purchase for 99cents that allows players to create their own stories. At first the story mode might have some limitations (only certain animations can play, etc.) but we will be able to add to it as we go.
Well, between our other project and the fact that the story mode is one of the more complex additions, we are watching PG fall in the rankings...so we debated on whether or not to just release the Pain Drain as an update, or spend a few more days to finish the story mode.
What do you think? Dave started addressing it on Touch Arcade here.