"We used to have a series of 6 1024x1024 texture atlases that contained all the graphics from the game, all mixed together in no particular order. I reorganized it so we have 4 main 1024x1024 atlases, 2 compressed, 2 16bit. Then assigned each island its own 512x512 atlas which I swap out when we load a new location. At first I wasn't sure how noticeable the load would be but it turns out that it only takes about a tenth of a second on a slow device to load it into memory."
What is he talking about? A whole lotta headache!
>> Check out Dave's in-depth post HERE <<
Dave probably wouldn't approve, but I want to point out how much ass-busting he did to make this next update happen. We were up against a wall and he had to tear things apart and reprogram a bunch of stuff to make this update happen in time. So, for all the people that want to pit us against other apps they happen to like, 29 versions in, with tons of intertwining interactivity, I don't know anyone else who could have pulled this off. Thanks Dave!