Hey guys. So, this week has been rough. Dave and I were up until 4 am pushing through Monkey See Monkey Chew. There was some unexpected coolness that we discovered as we were playing with the monkeys. It was akin to how we discovered then when you bounced a coconut on Pygmy's heads you could attempt to keep the coconut in the air by lining the pygmies up and seeing how many times the coconut would off their skulls. However, this unexpected feature turned out to be difficult for Dave to work out the bugs, but we thought it was cool enough to integrate as part of the update, so we went back and forth on that trying to make it solid. Then around 4 am we had a somewhat heated discussion about marketing graphics. Then I went to bed and I think Dave kept working. So if it wasn't submitted some time around 5 am, then it will be today!
What kept me super busy over the last two weeks was a new dance pack...and it has a cool surprise, but I'll wait for Dave to post his state of the island to let everyone know.
During this, we've also been working on the iPad game as well. And I'm going to focus on that for the next week or two.
While PG has been flailing in the rankings, we are still lucky enough to have some new press....
>> Dave is interviewed on TheStreet (MainStreet) <<
Cnet's Tap That App named us best "God Game"....and the third game "Fingerzilla" in the list is interesting...I hadn't seen that yet!