
Thanks everyone for weighing in, but Dave and I ultimately decided to push through Story Mode. Knowing GDC (Game Developer's Conference) was coming up, we gave ourselves a deadline of Monday night to get it together. We buckled down a couple weeks ago to get everything done, including the weekends. We were up all night on Monday putting the finishing touches on it. I believe Dave submitted at 5 AM and then had to go to a GDC round table on Tuesday at 11. I saw him later that day and he didn't look too good.
I can relate because of our schedule the last 4 weeks, I can't seem to shake this cold/cough I've had. Ugh. Anyway, its IN! Woohoo!
So the next update titled "What's the Story, Morning Gory?" (okay, the cute titles are getting hard to come up with!) will include quite a bit of new stuff to play with. The story mode is simple right now but quite fun. I admit I pushed the story mode. I was getting concerned that some people were opening Pocket God and totally lost. I felt we needed a story mode to set up the game and hint at functionality and thought it might be a fun extension to allow users to make their own stories. Dave was concerned that it be as entertaining and funny as functional. We tossed the idea around last summer but decided to put it off. As I read more and more comments on the internet from people who opened Pocket God, didn't understand and then gave up, we brought the idea back and boy, it was a LOT more trouble than we thought, but I hope people like it and it becomes a way for less patient people to "get" pocket god. And it will be fun for the fans of Pocket God to see the Pygmies talking, and even make up your OWN stories. YouTube anyone? We have ideas of future enhancements for story mode and I'm sure people will let us know what they would like once they play with it.
Dave came up with the idea for the Pain Drain I think is one of our most addicting minigames thus far! We also have been meaning to give the underwater area its own music loop, so we commissioned the same guy who did the Ice Island loop,
Chris Tin, to make a new underwater loop.
Oh...almost forgot. After grumblings from people on twitter, we decided to make the Story Mode editor FREE (and not DLC)...and instead we created an "Alien World" custom pack (much like the Halloween and Holiday packs). This way, we hope people will be encouraged to make stories and spread the word!
Dave will describe them in more detail in his Touch Arcade Post.
So people have been noticing that the updates are coming much further apart. We have a dilemma. We have several projects in the background that need attention, and that includes the TOP SECRET project. Don't ask, its a secret! But we still have updates planned for Pocket God, they will be a bit more sporadic, but bigger. Remember when an update just included the ability to hit a pygmy with lightning? We don't really feel comfortable adding something so simple any more, so these updates take more time. We're at a point where we have to either hire people (which takes a lot of time in itself) or partner with another company to handle these projects. And that's part of what we're working on too. And yes, THAT takes time. So thanks for everyone's patience. The 31st iteration of PG is coming! How many 99 cent apps have done that? :)
(Oh, and we did a new printing of the PG figure. That's Dave's dining table above!....we are also working on getting a new Pygmy toy, stay tuned on that)