It probably doesn't seem like it, but again, we are really busy. Good Will Haunting has been in review for a week and I'm in the middle of probably one of the most complicated animations I've created thus far. Why is it complicated you might wonder...well let's just say there's a new creature, and it has a LOT of appendages.
Dave is optimizing while he's waiting for my art...so he's taking more steps in that direction.
Somewhere in the comments, somebody complained that our updates aren't weekly anymore and that we are "breaking our promise"...which I can understand a little. It might not have been clear that we never intended to update weekly forever. I just want to defend ourselves a little. When we embarked on the updates, we had NO idea we would be doing it all year long! Pocket God was a big experiment and it could have gone either way. To our surprise, it paid off BIG, and so we kept it up!
When we slowed down, around episode 15, it was partly due to Apple's update process was slowing down. But also we wanted to take the time and start thinking about ways to make every update a unique addition to the app, and not just quickly slap something together over and over.
The reality is that, even if Apple's review process did only take a week, we would be dead by now if we kept it up on a weekly basis for the last 9 months. We weren't going outside, seeing friends...we were missing our favorite TV shows and I missed most of the early summer movies. Just to make the deadline we created for ourselves. If we were still doing that (and alive), we wouldn't have been able to up the complexity the way we did. The original updates were much more simple than the ones we create now. The app is more complex and not only are we creating more content, but are having to fit it into an increasingly busy matrix of interactivity ( and get some really interesting glitches) But come on, somebody point out another developer that gave their 99 cent app over 25 updates!
Not to say that we didn't have good reason. Many people probably noticed that an update meant a bump in sales and ranking even as we drifted downward.
We're taking steps to try to push sales up, so we can continue updating pocket god into the new year...which is also taking time and effort. More on that later. And there are other things running in the background, that i never get to talk about. Hopefully something new and interesting will be announced soon!
In the mean time, here's a cool video by TheDingaderen we came across on YouTube. It has a particularly interesting intro.