Dave talked to appstruck.com about Pocket God, its current status and what's coming up. In one question, Appstruck asks if we're ever going to introduce more sims-like aspects to Pocket God...
"We actually had ideas like these in our mind since the start, the main issue is play balancing. If you develop a sim or rpg you really need to spend time and make sure the way the game advances is challenging and fun without being too easy or too hard. Since we update Pocket God so quickly we never had a chance to do something like this and give it its proper due. Future Pocket God games may have these types of elements built in from the start. We literally have 10 different stand alone Pocket God game designs waiting for the right moment. Some are RPG or sim style while others are more “arcade-y” and action-based. Just like our updates, we will probably wait until the last minute and then just commit to the idea that best stands out when we are ready to move onto our next project."
He also gives me (Allan) some really nice kudos in kind of a gross way. Check out the article to see what I mean!
>>Read Appstruck's Interview with Dave here!<<
The art above is an idle suggestion by Natasha Raymond!