" At this point our biggest challenge is trying to come up with fresh ideas that are just as impactful as our first 10. When you first pick up the game, sacrificing a Pygmy feels awesome, but once you become desensitized to Pygmy death, new sacrifice types don't feel as surprising as before. The way we have been dealing with this, has been to focus on things like mini games, cross-overs, random humor and so that when we come back to old fashioned sacrifices, it feels more impactful. This update feels a little more like our old fashioned sacrifices (although not a god power) and there is definitely a laugh out loud moment in the update."
He also discusses our latest thoughts about the future of the current version of Pocket God and how we're going to transition to future projects and expand and grow the brand that we've managed to build. Is it Pocket God 2...or is there something else unexpected in the works? hmmmmmmm. There hasn't been any hasty decisions, but one thing is certain..we are going to continue supporting and updating PG! We're just not how sure of how often. For now, we're still daisy-chaining the updates. Dave goes into more detail.
>> Read Dave's State of the Island on Touch Arcade <<
Dead Pygmy Walking has been submitted and is in review. Dave and I have decided the next update, which will also be set in the new area...and things are gonna get spookier! I'm starting the graphics tomorrow!